This resource explores what kinds of activities take place in sketchbooks, and how we can use those activities to help widen and deepen our creative experience.
Sketchbooks are not just books for sketching. There are a wide range of activities and skills which take place in sketchbooks, and when introducing the idea of “sketchbook” to learners, it’s important that we show and validate the various activities equally. Not every activity will suit every person, and the tools we use in our sketchbooks will change over time, but the more inclusive we can be in terms of the sketchbook activities we advocate, the more accessible sketchbook use will be to the whole class.
Sketchbooks can be visual or textual – most are a combination of the two. Think of sketchbooks as being places where you can “think out loud”, albeit in private. How you think out loud, is up to you, but remember sketchbooks are places where you can ask more questions than answers, so the spirit of the thinking out loud is explorative, open, and investigative. Sketchbooks should be places where those processes can be as idiosyncratic as the sketchbook owner.
Sketchbook activities encourage sketchbook behaviours (traits, attitudes) – and those two things together: activities and behaviours, develop skills.
Use the following list as a way to ensure you introduce all sketchbook activities, and then create opportunities for learners to put them into practice and develop their behaviours and skills.
We have ordered the activities into three main groups: Taking In, Testing Out and Reflecting, though in reality these activities will interweave each other throughout the sketchbook.